Shutdown of NAT hole-punching server


Since there were no connections to the hole-punching server used in enabling non-local network multiplayer, I decided to shut it down.

This means that for multiplayer to work across the internet, port(s) need to be opened in the router(s). The necessary information should be in the game (?). Otherwise leave a comment and I’ll update with a short tutorial.

- Schuwi

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