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Devlog
Submission to Weekly Game Jam - Week 172
Armcade
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Devlog
Shutdown of NAT hole-punching server
August 31, 2021
by
Schuwi
Since there were no connections to the hole-punching server used in enabling non-local network multiplayer, I decided to shut it down. This means that for multiplayer to work across the internet, port...
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Update v1.0.1
October 30, 2020
by
Schuwi
1
#update
Fixes: Audio volume resetting on scene switch Networking should now properly cancel connection attempts when leaving the menu...
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Multiplayer issues
October 29, 2020
by
Schuwi
The online multiplayer seems to have some issues on Windows. We are trying to find a fix for this problem right now. Update: The issues seem to be caused by the “normal” differences in NAT “stri...
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