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Armcade

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Devlog

  • Shutdown of NAT hole-punching server
    August 31, 2021 by Schuwi
    Since there were no connections to the hole-punching server used in enabling non-local network multiplayer, I decided to shut it down. This means that for multiplayer to work across the internet, port... Continue reading
  • Update v1.0.1
    October 30, 2020 by Schuwi
    1
    #update
    Fixes: Audio volume resetting on scene switch Networking should now properly cancel connection attempts when leaving the menu... Continue reading
  • Multiplayer issues
    October 29, 2020 by Schuwi
    The online multiplayer seems to have some issues on Windows. We are trying to find a fix for this problem right now. Update: The issues seem to be caused by the “normal” differences in NAT “stri... Continue reading
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